A small precision platformer set in a vibrant world. Jump and climb through various challenging stages with pixel art hand drawn by yours truly. 


Controls:

WASD or Arrow Keys - Movement (You are able to climb walls by going up and down)

Z/O/SPACE - Jump

X/P/LMB - Zap

IF YOU EVER GET STUCK PRESS R TO RESTART THE SCREEN


My submission to the Brackey's 2024.2 game jam. This one was my second official game jam, and was again, a ton of fun. Hope you guys enjoy!


Credits:

Programming - GanosSnap (ME)

Art - GanosSnap (ME)

Sound :

     Sound effects by GanosSnap (ME)

      Music by MakotoHiramatsu

      Wind by ShapeForms


Font - m6x11 by Daniel Linssen

Updated 2 days ago
Published 4 days ago
StatusReleased
PlatformsHTML5
AuthorGanosSnap
GenrePlatformer, Action
Tags2D, Atmospheric, Casual, Godot, Indie, Pixel Art, Retro, Singleplayer

Comments

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(+1)

Very good. The tightness of the movements is impressive, inputs are direct and nothing is strange or floaty. The look is on point. The difficulty ramps up quickly, but that's not a bad thing. 10/10 easily

Appreciate the kind words immensely. I'm very glad that you enjoyed my little game :D

This game was so skibidi and so rizzful, I couldn't stop my Kai Cenant rizz juice from overflowing in me. I rate this game 2 in n out double doubles out of 6 wendy's milkshakes.

Haha, thanks for the response, I am really glad that you enjoyed this game. This game took a while to make and it really was interesting making a platformer. Hope you the best. 😁

(+1)

What he said ^

(+1)

really good until it got too hard to be bothered with finishing it ... nice !

Haha yea it get's pretty challenging. Thanks for playing though and I'm glad you enjoyed what you did play!

Perfect game for this theme, challenging and fun, good animation and sound track. CALM BEFORE THE STORM!

Appreciate the kind words immensely. Very glad you liked it. Hope I do well!

Loved this game! It has a lot of deoth to its mechanics, each new stage feels like a completely new challenge. Good job!

Thank you! I was worried the stages might feel samey after using the same assets for each but I'm glad they felt unique with a sense of progression. Appreciate it!